Posts categorized under ‘MobileBeat’

Google launches advertising on YouTube mobile sites

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Google today announced that it will now be adding banner advertising to its YouTube mobile sites. According to the company’s blog, the ads will appear on U.S. and Japanese mobile websites for home, browser and search pages.

Google notes that adoption of the YouTube mobile site saw rapid growth in 2009 with an increase of 160 percent resulting in the streaming of tens of millions of videos every day. The move is yet another example of Google’s push into mobile advertising. Most notable its recent acquisition of mobile advertising network Admob for $750 million.

The company claims that its launch provides one of the biggest audiences for a mobile campaign anywhere on the web and that it will provide easy segmentation of that audience. It would appear Google has run several “test” campaigns – mentioning Land Rover and L’Oreal – and have figured out that banner ads running on a full-day basis works best. Mazda appears to have launched a campaign today as well.

Tags: mobile advertising

Companies: Google, Kia, Sony, YouTube

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Bubbly, a voice-based Twitter, gains 500,000 users in India

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Bubbly, a service that allows users to send voice messages to multiple followers, has gained 500,000 users in India in the first four weeks of launch.

The number blasted expectations out of the water, said Tom Clayton, chief executive of Bubble Motion, the Sequoia Capital-backed startup that created the Bubbly service.

“We were expecting 10,000 to 20,000 users in the first couple months,” Clayton said. “We haven’t even really told anyone about it, it’s just sort of grown virally.”

Bubbly is cell phone service that aims to bring social media to the masses. It builds on the foundation set by Bubble Talk, which has 100 million users who use the service to send voice messages to on other individuals. With Bubbly, messages go to a bigger audience — followers.

Users can easily follow friends, family, celebrities, religious leaders, and BBC News by typing in the person’s number or access code, then *. They’re notified when there’s an update –- a friend inviting a group of classmates to a bar, a short news update from BBC News, or a message for fans from a Bollywood star.

Followers get notified when someone sends out a new voice message – normally just 30 seconds long -– and Bubble Motion earns money by taking a cut of the airtime used to listen to the message. It’s free to send a message, though in the case of celebrities, it could be thousands of fans who dial in.

“From a fan’s perspective, there’s a little more intimacy from hearing the voice,” Clayton said. “They know it’s not fake or a PR agent or some guy in a call center typing out a message.”

Most of the 500,000 new users are teens and tweens, Clayton said. The average Bubbly message gets listened to by about half of the senders’ followers. The company has launched the service in three of India’s 23 cell phone service areas, and plans to expand to the rest of India, Japan, Europe the Middle East and later, Brazil.

Bubble Motion also hopes to offer video Bubbly messages, where followers could easily dial into watch homemade videos, or even give users the option of including text – making it a true mobile Twitter.

There’s just one glitch to that idea, though -– Bubble Motion wouldn’t make money off texting, because users in Asia don’t pay to receive text messages.

Tags: Bubbly

Companies: Bubble Motion, Sequoia Capital

People: Tom Clayton

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iPhone app usage peaks at 9PM on weeknights, study finds

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Mobile analytics company Localytics plotted observed iPhone activity by the hour, adjusted for timezones, and came up with a chart that validates most people’s suspicions: iPhone owners use their apps much more on nights and weekends rather than during the weekday. The obvious conclusion: The iPhone is used much more a personal gadget rather than a professional tool.

Boston-based Localytics gets its data directly from apps that incorporate the company’s analytics tracking tools. The data is, of course, biased by being measured only through a fraction of the 100,000-plus apps in Apple’s store, but Localytics’ analysts believe it’s enough of a cross-section to apply broadly to the rest of the app market.

Weekday usage peaks at 9 PM local time, they found, with Tuesday being the busiest weeknight. There’s an obvious implication: People are using iPhone apps while watching TV. That bodes well for the iPad’s adoption as a couch-surfing device, Localytics exec Brian Suthoff told me in a phone interview. “It seems people are reaching for their iPhone rather than their laptop” on the couch, he said.

On weekends, iPhone owners only increase their app playtime by 7 percent over weekday use, and as shown in the chart, Saturday app usage is spread out surprisingly evenly across the day.

Localytics, founded in 2009, is privately funded.

Companies: Apple

People: Apple, Localytics

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